Medieval Castle Cost Calculator
Estimate what a castle would cost in real historical pounds and how many years it would take to build, based on genuine medieval construction records — from a modest tower house up to a grand concentric fortress like Caernarfon.
Real castle costs ranged from about £10 for a small Irish tower house to £20,000-£25,000 for a grand fortress like Caernarfon. Using a rule of thumb of roughly 20 man-weeks of labor per pound spent, a modest stone castle (~£1,400) built with a 100-person seasonal peasant workforce would take around 5-6 years to complete.
What real castles actually cost
Medieval castle costs spanned an enormous range depending on scale and ambition. At the modest end, a small Irish tower house could be built for as little as £10, subsidized in the 15th century by a royal grant meant to encourage exactly that kind of construction. A mid-size stone castle like Orford ran around £1,400 in the late 12th century. At the top end, royal fortresses built to project serious military and political power climbed dramatically higher — Dover Castle cost roughly £7,000, Conwy around £15,000, and the vast concentric fortress at Caernarfon somewhere between £20,000 and £25,000 across its construction, a sum so large it reportedly dwarfed spending on nearly every other castle of the period.
This calculator uses those same real cost anchors as the baseline for five castle types, then lets you scale up or down from there — so whether you're designing a humble border watchtower or a grand royal seat, the numbers stay grounded in something real.
How cost translates into labor and time
Total Labor (man-weeks) = Cost (£) × 20
Construction Time (years) = Total Man-Weeks ÷ (Workforce × Weeks Available Per Year)
This calculator uses a commonly referenced rule of thumb — roughly 20 man-weeks of labor per pound of construction cost — to convert a historical price tag into an actual labor requirement. From there, construction time depends heavily on how much of the year that labor is actually available: seasonal peasant corvée labor (owed to a lord for a limited number of days per year) allows far less annual progress than a continuously paid, year-round hired crew, which is a major reason two castles of similar cost could take wildly different amounts of real time to finish.
This is exactly why Château Gaillard — expensive and large, but built almost entirely with hired labor working 6-8 months of the year under Richard the Lionheart's personal urgency — went up in just two years, while comparably priced projects relying on seasonal peasant labor typically took the better part of a decade.
Worked examples
Modest Stone Castle, 100 workers, seasonal labor
£1,400 × 20 = 28,000 man-weeks. At 100 workers × 10 weeks/year = 1,000 man-weeks per year → 28 years to complete — a genuinely slow, multi-generation project typical of a smaller lord's limited resources.
Same castle, 100 workers, year-round hired crew
28,000 man-weeks ÷ (100 × 40 weeks/year = 4,000 man-weeks/year) ≈ 7 years — over 4x faster purely from switching labor arrangements, with no change in cost or workforce size.
Grand Concentric Castle, 800 hired workers
£22,000 × 20 = 440,000 man-weeks ÷ (800 × 40 = 32,000/year) ≈ 13.75 years — in the same general range as Caernarfon's real, decades-spanning construction timeline.
Small Tower House, 20 workers, seasonal labor
£150 × 20 = 3,000 man-weeks ÷ (20 × 10 = 200/year) ≈ 15 years — illustrating why even "cheap" castles could take a long time without a large or continuously available workforce.
Putting scale in context
A castle this size raises an obvious worldbuilding question if your setting also includes dragons: how does a fortress's footprint compare to something built for a creature rather than an army? Our dragon nest size calculator uses the same kind of real-world-grounded scaling approach for a very different structure, which makes for a fun side-by-side comparison of built scale across your world.
It's also worth thinking about timescale rather than just physical scale. A castle like the ones modeled here could easily outlive several generations of the people who built it — and if your setting has long-lived creatures like dragons, the two timelines might overlap in interesting ways. Our dragon lifespan calculator is a natural companion for working out whether a dragon in your world could plausibly have watched a castle get built from the very first foundation stone.
Medieval castle cost calculator — FAQ
How much did a real medieval castle actually cost to build?
Costs varied enormously by scale. A small Irish tower house could be built for as little as £10, while a modest stone castle like Orford ran around £1,400 in the late 12th century. Larger royal fortresses climbed much higher — Dover Castle cost roughly £7,000, Conwy Castle around £15,000, and the vast concentric fortress at Caernarfon somewhere between £20,000 and £25,000 across its construction. For comparison, Château Gaillard, built at remarkable speed under Richard the Lionheart's personal oversight, cost an estimated £15,000-£20,000 in just two years — a pace that was genuinely unusual for the period.
Why did castle construction take so many years even for relatively 'cheap' castles?
It was standard for a stone castle to take the better part of a decade to finish, largely because of how labor was actually sourced. Many castles were built substantially using peasant corvée labor — free labor owed to a lord for a limited number of days per year — rather than a continuously available paid workforce, which meant construction could only progress during the specific weeks that labor was actually owed and available, often clustered around gaps in the agricultural calendar.
How does workforce size affect build time, and why doesn't doubling the crew halve the time?
In principle, more workers means faster construction, and this calculator's model does scale that way directly. In real castle-building projects, though, very large workforces ran into practical limits — coordination difficulties, quarrying and material supply bottlenecks, and diminishing returns from inexperienced conscripted labor all meant that adding more workers didn't always translate into a proportional speedup. Smaller, highly skilled crews were often disproportionately more productive per worker than very large, less experienced ones.
What's the difference between peasant corvée labor and a hired crew in this calculator?
Corvée labor reflects the more common medieval arrangement — peasants owing a limited number of labor-days per year to their lord, meaning a project could only progress during those specific windows, often just a handful of weeks annually. A hired crew reflects a fully paid workforce, like the one Richard the Lionheart used for Château Gaillard outside his own territory, which could work far more of the year continuously — which is a major part of why that castle went up in an unusually fast two years despite its scale.
Why do historians avoid giving a single 'modern dollar equivalent' for medieval money?
Comparing medieval and modern currency values is notoriously difficult because the relationship between wages, prices, and purchasing power has changed in ways that don't translate cleanly through simple inflation math. A medieval pound bought a very different basket of goods and services than a modern dollar does, and the relative cost of skilled labor, land, and materials has shifted dramatically over the centuries. Rather than offer a shaky currency conversion, this calculator sticks to the original historical pound figures and lets you compare against real, well-documented castles instead.
What made concentric castles so much more expensive than a simple tower house?
A concentric castle design uses multiple nested rings of defensive walls rather than a single keep, dramatically increasing the total stonework, the number of towers and gatehouses needed, and the sheer footprint of the structure. Edward I's Welsh castles, including Caernarfon and Conwy, were built at this grand concentric scale specifically to project royal authority over a newly conquered territory, which is a major reason their costs dwarfed earlier, simpler stone keeps like Orford or Peveril built for more modest local lords.
Does this calculator reflect a specific game system's construction rules?
No — this calculator uses an original model built around real historical castle-cost figures and a commonly referenced rule-of-thumb labor conversion (roughly 20 man-weeks of labor per pound of construction cost), rather than the specific construction rules of any particular tabletop game or video game. It's designed for general worldbuilding and creative planning rather than to match any one system's mechanics exactly.
Can I use this for a non-medieval fantasy setting?
Yes — the underlying logic (a base cost scaled by size, converted into labor-weeks, then divided by workforce and labor availability) applies to any pre-industrial construction project you're designing, whether it's historically medieval, a fictional fantasy kingdom, or something in between. Just treat the pound figures as your world's equivalent currency and adjust the castle type and scale multiplier to whatever fits your setting.
This tool is for educational purposes only. Always verify important results with a qualified professional.